Deus Ex Mankind Divided Inventory Mod
. Method #2: Play the $5 Deus Ex GO mobile puzzle game on iOS or Android to unlock up to 5 Praxis Kits along the way. Please note that for now, Praxis kits are available to unlock in Deus Ex GO for Deus Ex: Mankind Divided on Xbox One and PC only. Aug 16, 2018 Very well. The screenshot on the modpage was taken at the end of a NG+ run in London. As you can see, there's still space left. As soon as you install the mod, you can drop the items currently held in the inventory and pick them up for new stacks to take effect. Deus Ex Mankind Divided is now available and we have a complete guide for the same. Using this guide you will be able to earn lots of money and credits in the game, get hold of unlimited.
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Not my work, originally found it hereStack sizes mod:Stack Sizes & Inventory Grid sizes Mod:Screenshot:1.) all ammo now stacks to 2552.) all consumables now stack to 2553.) all mines now stack to 2554.) AUD's and R-DED now stack to 255Items that didn't stack:5.) all grenades now stack, up to 2556.) all alchohol now stacks, up to 2557.) all weapon mods now stack, up to 255Inventory Grid Sizes:All weapon mod kits are 2x1All 'small' ammo is 1x1All 'large' ammo is 2x1All mines and R-DED are 1x1Energy bars & boxes of bars are 1x1Energy powder jugs are 1x2. This is a great mod. Thanks alot lapdragon. While the high numbers may be a bit much but the original inventory had some VERY bad stacking decisions.
This will make my 2nd playthru much more enjoyable. I fully expanded my inventory grid on my first playthru and still got annoyed by certain items not stacking in an intelligent/logical way.I only put the stack limits up to 65k because it was convenient - 255 was already a game-breaker, but 65k was just as easy to change in the code, and 65k made it so that anything I picked up in normal gameplay would stick to one stack.
Deus Ex Mankind Divided Inventory Mod 2
I'm playing in a non-lethal mode, I rarely use regular ammo for anything other than distracting targets so I can sneak up on them for a takedown, so I'm obviously ending up with quite a lot of everything except for stun darts:-)Despite the mod having it's obvious merits, I actually only did it for one reason - I have OCD, and it makes it difficult for me to leave 'stuff' lying on the ground. Hell, I even arrange the bodies of my sleeping foes nicely before I leave a room, so being able to pick up all the loot (even if I'll never use it), raises my enjoyment of a game. The fact that many others like my mod for their own reasons just makes everything all that much nicer.
Deus Ex Mankind Divided Trainer
I only put the stack limits up to 65k because it was convenient - 255 was already a game-breaker, but 65k was just as easy to change in the code, and 65k made it so that anything I picked up in normal gameplay would stick to one stack. I'm playing in a non-lethal mode, I rarely use regular ammo for anything other than distracting targets so I can sneak up on them for a takedown, so I'm obviously ending up with quite a lot of everything except for stun darts:-)Despite the mod having it's obvious merits, I actually only did it for one reason - I have OCD, and it makes it difficult for me to leave 'stuff' lying on the ground.
Hell, I even arrange the bodies of my sleeping foes nicely before I leave a room, so being able to pick up all the loot (even if I'll never use it), raises my enjoyment of a game. The fact that many others like my mod for their own reasons just makes everything all that much nicer.Oh I understand your reasoning as I hated having a big pile of junk in my Apartment, or the MULTIPLE trips I made running back and forth selling things for space/cash even with my inventory maxed I would still get very annoyed with certain items taking up way too many slots for such small amounts.I am already enjoying my 2nd playthrough alot more and I haven't even left Detroit yet. Aside from probably making the game slightly easier, there's no impact on legit play - I've been getting my steam achievements and haven't been having any strange crashes or issues with cloud sync. The only thing that this would even potentially do in that area is make your savegames slightly larger, but as they're pretty tiny to start with, that's not really much of an issue.excellent!
I've already done a full run through on stealth (got ghost my first time through) so now it's time to goof off, and a larger inventory = more goof. Kivan, I updated the mod on GameSpot (I shrunk all the weaponry a bit, and further increased the stack sizes to 65k).There's no need for me to try to replace your thread when you've done everything that pretty much needs to be done - just add to your initial post with the following four additional lines:Stack Sizes, Inventory Grid Sizes & Weapon Sizes Mod:Weapon Sizes Screenshot:I'd very much like to use this, but how do I run two mods together? I also have the debug/no-intro mod, which I find very useful and don't want to give up. Requirement for audit nj libraries locations.
I tried naming one patch file patch1.000 and patch0.001, and neither worked.Thanks. Quick Navigation. Site Areas. Forums.