Skyrim Solitude Docks Mod

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Crash on solitude docks - posted in Skyrim Technical Support: I crash now on solitude docks with out errors with only 189 mods i can cut back if my pc cant handle that many mods but it should be able too will upload my specs. This mod is a great ballance of how big Solitude,Docks, and Defense walls are in comparison to amount of homes and population. Space use feels natural and the area lives. I like how it blends the northern wilderness and the busy docks with a few more buildings but does not dominate the land killing the feel of having some wilderness.

  1. Skyrim Solitude Home
  2. Solitude Skyrim

Skyrim Solitude Home

Okay, so I have something of a strange CTD in Solitude and I cannot seem to figure it out. Now, I have been modding Skyrim for quite some time so I will post everything I have already tried in order to fix it.First, on the crash itself; the crash only occurs when loading the actual Solitude cell and it does not occur everytime I load it. It may allow me to load Solitude 2 or 3 times before it crashes. Upon restarting after a ctd, it will usually load the Solitude cell. If it doesn't, I have to coc to a different area that loads into Solitude.

Skyrim solitude house

So, you have a lot of mods right there, does this happen ONLY in solitude, and nowhere else?you crash might happen because of some memory issues, or save bloating.Check your saves is it bigger than 20 mb?Also, regarding ENboost, the one on nexus, has been out of date for quite a long time, unless you read a specific comment, here it is, I suggest you try this, maybe it will help:-If you do this, you will have the complete Sheson's Memory Patch and Boris Vorontsov's ENBoost Combo, which will allow you to have a much more stable Skyrim. Have in mind that ENBoost may not work for everybody, but the Memory Patch should work. In any case, the ENBoost instructions I post here worked very well for me, so you should give it a try.(Q and A at the end of my post)-For activating both memory patches, you'll need:1-SKSE 1.7.2 (Download link:-Yes, you have to install this one, all massive Mods require it, and in case you didn't know, non-SKSE-required Mods will corrupt your savegame after their desinstalation sooner or later, since the savegames save the info of ALMOST EVERYTHING, even custom skeletons data which ironically don't require SKSE to work (I tested this).Also, the beta build 1.7.3 is available for downloading. This version is actually a normal release version that should work perfectly well, but its stability isn't guaranteed as the 1.7.2 version. Use the beta build 1.7.3 ONLY if a Mod requires it.-Install SKSE following the instructions provided in this video courtesy from Gopher:-Make a shortcut of skseloader.exe, it's really important that you do this, you'll know why if you keep reading.2-Sheson's Memory Patch Commands compatible with SKSE 1.7.1 and higher-The old Skyrim Memory Patch, and their old commands, are deprecated by the new versions of SKSE and therefore they are useless.

Solitude Skyrim

Now, Sheson's Skyrim Memory Patch is completely integrated in SKSE. Here are the new commands:MemoryDefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256-Write them in SKSE.ini, which should be in (Game root folder, in other words, the folder in which your Skyrim is installed, the Data folder is inside of this folder) DataSKSE, then save the changes.-If you don't have a SKSE folder inside of the Data folder, create a SKSE folder inside of the Data folder. This also means that you (Probably) don't have SKSE.ini.-If you don't have a SKSE.ini, create a new text document named SKSE, copy the commands I posted here, save, and after that, change the extension of the document, from.txt to.ini, so you create the.ini file. Now your.ini file should exactly say:SKSE.ini-Move SKSE.ini inside of the SKSE folder.-Right-click the skseloader.exe shortcut that you made before (It should be in your desktop, in case you didn't move it), then click on Properties.-Add the following 'command' (I forgot the right word in English) to the shortcut target:-forcesteamloader-The result should be this:'(Game root folder)skseloader.exe' -forcesteamloader-Just an example:'C:GamesSteamSteamAppscommonskyrimskseloader.exe' -forcesteamloader-Run the game, load any savegame, save and quit. You shouldn't have any problems if you did everything right.-Go to the folder in which your Skyrim savegames are stored (Example: My DocumentsMy GamesSkyrim).-Open the folder SKSE and then, open sksesteamloader.log-You should see this in the command lines, typically near the end of the file:overriding memory pool sizesdefault heap = 768MB (effective 512MB if not preloading animations)scrap heap = 256MB-If you see this, that means that Sheson's Memory Patch works correctly! Originally posted by:Thanks for the reply. I've already cleaned my save, so no worries there.

And, thankfully, that is how I installed SKSE and ENBoost. The MemoryBlocks Log confirmed that Sheson's patch is working as the values are getting well beyond 256 for quite some time before crashing. And to answer your first question, yes, the ctd only occurs when loading the actual Solitude cell and not 100% of the time.

Like I mentioned, sometimes it will let me load the cell 2 or 3 times before it crashes.I see, well this is a strange problem indeed, but now I am pretty damn sure it's some mods fault, most likely a mod conflicting with something, related to solitude, try searching and cleaning, anything modifying solitude. So far everything works after applying the Memory Patch only.

If I find I have future crashes I'll be back to employ the use of ENB Boost. I'm noticing I get a high fps drop when I enter the solitude docks (Buddy boy seems to have added quite a lot to the scene) and a couple intermittent freezes but nothing that stops the game entirely.So all I did was download SKSE from the steam store, created the INI mentioned in the tutorial above, added it to the SKSE folder and that was about it.Question: Can I increase the memory heap allotted without adverse effects to gameplay? I have more than enough hardware resources available I just wasn't sure if the game wigs out when it's given too much memory to mess around with like how it handles playing at any frame rate higher than 60fps. Just curious!