Fallout 4 Dismiss Companion Command

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Nov 18, 2016  Dismiss companion - posted in Fallout 4 Mod Talk: playing a lot with companion&npc mods. Created several actors in-game. Force recruting NPCs by console commands: Spoiler prid ff00ff00 removefromallfactions ff00ff00.addtofaction 1c21c 1 setconsolescopequest followers Setrelationshiprank player 4 Setplayerteammate 1 Forcerefintoalias companion now have about 10 followers that I cant. Where can I get acquainted with the existing fallout 4 console commands dismiss companion? To find out what fallout 4 console commands dismiss companion are available in the game, you need to first go to the menu, the settings panel. Usually there are all possible functions in the game and the assigned keys for their use.

  1. Dismiss Companion Fallout 4 Command

Share on:Not for the first time, Wasteland wanderers can experience the squishier side of human life.Fallout 4 offers you the chance to form a bond with another character, but it’s not as simple as turning up with gifts or remembering to explore dialogue options; as with real life, you’ll have to prove yourself consistently interesting and delightful. As.Although this is a romance guide, it’s worthwhile forming a bond with, love interest or not; if you impress them enough, you’ll unlock a bonus character perk.

Dismiss Companion Fallout 4 Command

Fallout 4 console dismiss

Note that Dogmeat is an exception to this rule; his relationship status is always at maximum, and his perks are unlocked manually in the Charisma tree.There are 12 potential companions, but – without going into spoiling territory – there are reasons why some of them are not available for romance. Apart from these restrictions, your love interests don’t much care about your gender, race, dress sense or looks – what they care about is your behaviour. How Fallout 4 relationships workIn order to romance a companion, you need to get them to the highest level of companion relationship status (they idolise you) and then engage in a dialogue, selecting the “romance” dialogue option and successfully passing a Persuasion attempt. Higher Charisma and Luck are a help, but you have a chance regardless.Every companion and love interest has several levels of potential friendship with you, starting at neutral. Relationship status can dip into negative, and if you piss someone off enough they won’t travel with you any more.Your relationship level with each companion changes depending on your character’s behaviour while in a particular companion’s view. You don’t need to be travelling with the companion for this to take effect; if your friends are all standing around Sanctuary Hills waiting for you, for example, they may alter their opinion on you based on what you do while you’re there.If you’ve got multiple people around you at a Workshop, or working with you as happens during some missions if you bring a companion, they will each react individually to your choices. (you also get an unadvertised boost every time you ask a companion to travel with you, resetting after each quest)If you wish to increase your relationship level with a companion or love interest, you should travel with them whenever possible, in order to maximise the opportunities for them to observe your behaviour.

If you need to do something they won’t like, you should send them away. It’s best to ensure they’re a long way away or in another cell.

Be sure to quicksave if you’re uncertain.Every time your relationship status with a love interest or general companion increases, you’ll get a message on screen (“Piper tolerates you”) and they’ll want to have a chat with you, allowing you to get to know them better. You’ll know if they have something on their mind because they’ll keep saying the same thing over and over again; face them and stand close to bring up the conversational prompts.As your relationship increases, you may be given the option to flirt during these little chats. You need decent Charisma and Luck to pull this off successfully, but there are no negative repercussions for trying until you reach the final check.If you want to know how things are going, open the Command menu (stand close to and face your companion, and press Cross/A) and select Talk. You can then select Relationship; the resulting dialogue changes as you grow closer, and in the early stages (neutral, tolerates) can offer clues on what sort of behaviour your companion is attracted to.When you hit the highest rank of companion relationship (“idolises”) you’ll get one more dialogue before you unlock the companion’s ultimate perk. You should quicksave (or better, make a manual save) here so you can try your luck with the romance persuasion attempt multiple times.If you’re successful, well done! You’re in a Fallout 4 relationship. When you sleep while your romantic partner is near, you’ll earn the Lover’s Embrace bonus, which grants a 15% XP boost for a limited time.How to raise affinity quickly and easilySince your actions raise affinity, you’d think you could spam a particular action and reach maximum affinity fast, right?

CommandFallout 4 Dismiss Companion Command

Wrong – Bethesda has implemented a cooldown timer on affinity increases. In the original release, you could reset the time with a quicksave and load – but this has since been patched.

Darn.That said, you can still speed up the process if you play mindfully and keep the cooldown in mind. See two locked doors right next to each other? Pick one, and come back to the other in a few minutes time. Travelling with a shady character? Just remember to steal something every time you arrive or leave a new secure location.

For companions with two or more easily completed actions, you can double your profits.Note as well that the cooldown does not apply to speech checks, presumably due to their rarity. Quicksave before conversations and make sure to pass every single one. This is especially helpful with MacReady and Cait, as almost every quest gives you up to three chances to ask for more and more money, which they both love.

Individual romance tipsPlease note that you can simultaneously be in a relationship with every single romance-able companion if you like, with no negative repercussions. They’re all super okay with it.In our advice below we mention what kinds of dialogue choices each companion likes, but please be aware that it varies depending on the situation.

For example, Piper enjoys it if you’re sarcastic in response to people who dislike her, but she’d prefer you to be generous to innocents.Your available romance options are:. Piper (human female). Cait (human female). Preston (human male). Paladin Danse (human male). Macready (human male). Hancock (ghoul male).

Macready (human male)Strong, Deacon, Codsworth, Nick Valentine and X6-88 are not available for romance, but do provide unique perks at the highest level of friendship – so it’s worthwhile raising their affinity anyway. As previously mentioned, Dogmeat’s perks are part of the Charisma skill tree as he is always at maximum affinity.How to romance PiperDiamond City’s tireless investigator is a staunch companion who enjoys getting into trouble with you on quests and dungeon runs; pick every lock you see. She has a heart of gold, and will warm to Vault Dwellers who go out of their way to help others. Download proposal ptk mi sd. She won’t tolerate dishonesty, exploitation or theft.Piper has reasonable combat skills but is best kept away from the frontline to provide crossfire from cover.

Finally let your companions return home.I'm not sure why there was this huge oversight by Bethesda, but once you assigned your companion to a settlement, you could never let him or her return to their original homes. It's almost game-breaking, seeing Piper talking about her sister Nat and how she's worried about her staying alone, but not being able to stop her from hanging around at Sanctuary Hills all day trying to harvest carrots.And Nick? A whole truckload of cases to solve back at the agency, and one assistant who probably misses him to death, and all he can do is spend the whole day packed in with all the others.Danse has a squad to lead back at the Prydwen. Deacon's reconnaissance missions aren't going to run themselves. X6-88 needs to get a life and stop harassing my settlers. Preston- well, Preston's the only one that seems happy to stay right where he is.Born out of necessity, this mod lets Piper finally go home to her sister.

Nick to Ellie. Danse back to his squad. Deacon back to running missions for the Railroad.Everybody can finally resume their lives instead of being suspended in time, waiting around for you to pick them. IMPORTANT: If you're using a mod that replaces the companion system (e.g. UCF), you should use the console command cqf home resetactor instead. The mod may not be able to automatically determine your active companion for you if the companion system has been replaced.It's my hope that Bethesda will release a patch for this behavior in a later update.

I know, using items or the console isn't exactly lore-friendly, but I hope it serves you well enough until that day when Bethesda finally lets companions return home. A quick note: If you don't want to, you don't need to keep this mod installed after using the command! Your companion's default home location will stick around until you explicitly choose to send them somewhere else. You could install this, 'free' all your companions, then uninstall it if you're not going to use it again. Or keep it around. The console version is extremely lightweight, changing zero forms and adding just two (!) new ones.